In the game, the SAA is able to ricochet bullets around corners. General George Patton often carried a custom SAA with ivory grips when making public appearances (he switched to a 1911 when he went to the front). Army from 1873 to 1895, and was also very popular in civilian sales. Nicknamed "the Peacemaker", this was the standard-issue sidearm of the U.S. It was also used by Colonel Volgin to shoot out Sokolov's kneecaps after Snake's attempt at rescuing Sokolov backfired.Ī 6-shot single-action revolver chambered for the very powerful. However, he soon switched to the Single Action Army after his first encounter with Snake. Ocelot used one initially which he was able to use to ricochet bullets. The Makarov PM is a popular and mechanically reliable weapon whose only real flaws are its weak ammunition and its obsolete butt-mounted magazine release, which slows down reloads. Snake further modifies his new weapon by whittling the left grip panel to more comfortably mate up with his CQC knife.Īutomatic pistol used by Soviet forces, chambered for 9x18mm Makarov. It also features a permanently-disengaged grip safety, a controversial modification popular among Texas Rangers, who have carried 1911s since the 1920s. The new sidearm features high-profile 3-dot sights, National Match slide, beveled magazine well, widened ejection port, competition trigger, polished feed ramp, checkered front strap and mainspring housing for more positive grip, delta hammer, and a relief-cut trigger guard for higher grip. However, EVA gives Snake a customized version as a replacement. Snake's original gun (a regular GI M1911A1 modified with high-profile sights and a threaded barrel to accept a suppressor) is destroyed upon meeting The Boss. The M1911 is considered by many to be the greatest semi-automatic pistol of all time due to its ergonomics, accuracy, reliability, and the stopping power of its. Snake receives one at the beginning of the Virtuous Mission and later when you meet up with EVA during Operation Snake Eater.Ī handgun that Snake receives in Operation Snake Eater. Because of this, it must be cycled manually for each shot, limiting its firing rate. It has a slide-lock mechanism for added suppression. The one issued to Snake has been modified to fire low-velocity tranquilizer darts.
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